Revolutionizing Sword Fighting in Video Games
In the last couple of years, affordable new gear has come on the market that makes it possible to move, and control a swordfighter's actions, in a much more intuitive way than pulling a plastic trigger or pounding a key on a keyboard. So it's time to step back, dump the tired conventions that have grown up around trigger-based sword games, and build something that will enable players to inhabit the mind, body, and world of a real swordfighter.
CLANG will begin with the Queen of Weapons: the two-handed longsword used in Europe during late medieval and early renaissance times. This is a well-documented style that has enjoyed a revival in recent years thanks to the efforts of scholars and martial artists worldwide.
At first, it'll be a PC arena game based on one-on-one dueling (which is a relatively simple and attainable goal; we don't want to mess this up by overreaching). Dueling, however, is only the tip of the sword blade. During the past few years, we have been developing a rich world, brimming with all manner of adventure tales waiting to be written&emdash;and to be played. In conjunction with 47 North, Amazon.com's new science fiction publishing house, we've already begun publishing some of those stories, and we have plenty more in the hopper. Once we get CLANG off the ground we intend to weave game and story content together in a way that'll enhance both the playing and the reading experience.
How can you get involved? We're glad you asked. While our Kickstarter campaign has ended and we're well into the development stage, we can still use your help. CLANG is up on Steam Greenlight, where every vote gets us closer to having CLANG on Steam. Please visit the CLANG page on Steam Greenlight and vote.
The CLANG alpha has shipped to our Kickstarter backers. More news about the next stage of CLANG development will be posted when it becomes available.
A number of articles have been written about the Kickstarter campaign and our impetus for choosing this route. Please avail yourself of these links:
- Edge Online interview with Neal
- VentureBeat article on how CLANG is the pinnacle of crowd-sourcing
- Interview with Time magazine
- Two articles in Forbes: one by Daniel Nye Griffiths and one by Erik Kain
- Erik Kain also writes a follow-up for Forbes about the Razer Hydra as a possible controller